
Available for work
I develop games using Unreal Engine 5
Hey, I’m Amegh. I develop Unreal Engine game prototypes and also fix bugs and errors in your project.
Services
Here’s what I bring to the table for you
An overview of the core services I provide, no matter the project size or type.
Game Prototyping
Creating an entire gameplay mechanic or prototype.
Bug/Error Fixing
Fixing bugs or errors in your Blueprint/C++ code.
Multiplayer Setup
Setting up Epic/Steam Online Subsystem inside your project for a seamless multiplayer integration.
Weapon System
Integrating a future-proof weapon system using Blueprints/C++ that you can expand in the future.
Works
Take a closer look at some of my works
A selection of projects that showcase my experience with Unreal Engine.
Benefits
What you can expect working with me
A clear, collaborative process focused on building reliable gameplay systems.
Reliable Development
Completed
Consistent Updates
New update from Amegh
Added weapon system to project
New update from Amegh
Fixed minor bugs related to weapon system
New update from Amegh
Completed project prototype
Seamless Feedback
You
Open Communication
Achievements
A few of my proudest achievements
Some numbers that reflect the work I’ve done and the results I’ve helped create.
5
+
Projects Worked On
15
+
Gameplay Systems Implemented
1
Multiplayer Game Built
2
+
Years of Experience
FAQ
Some of my frequently asked questions
A quick set of answers to common questions. If you need more information, feel free to reach out anytime.
What types of Unreal Engine projects do you work on?
I primarily work on gameplay systems and interactive experiences built with Unreal Engine 5. This includes game prototypes, gameplay mechanics, weapon systems, AI behavior systems, UI systems, and multiplayer features. I enjoy helping developers turn their game ideas into playable and polished systems.
Do you work with both Blueprint and C++?
Yes. I mainly use Blueprint for rapid gameplay development and system prototyping, but I also have experience integrating C++ when needed for performance or advanced functionality. I focus on building clean and scalable gameplay systems that are easy to maintain.
Can you help improve or fix an existing Unreal Engine project?
Yes. I can help debug issues, optimize gameplay systems, fix Blueprint logic problems, and improve existing mechanics. If you already have a project and need help finishing or polishing certain systems, I can assist with that.
How can we start working together?
You can contact me through Fiverr, LinkedIn, or email. Once I understand your project requirements, we can discuss the scope of work, timeline, and the best approach to implement your gameplay systems.
Get Started
Shoot me a message, let's discuss your next project
Whether you want to send an email or reach out to me on LinkedIn or Fiverr — I’m here and excited to hear what you’re working on.



